A practical guide to wireframing and prototyping: fail fast, learn fast, and build the right thing before coding.
Prototyping stops teams from building the wrong thing by testing ideas early instead of after heavy investment.
Distinguishes the product idea from its implementation to clarify what to test first.
Explains low vs high fidelity and when to use each to balance speed, learning, and polish.
Shows how paper sketches enable rapid, inclusive, low-stakes testing of flows and structure.
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