Usability rules that turn messy interfaces into calm, confident experiences.
Introduces usability principles as guardrails andennials, with Nielsen's heuristics guiding design decisions.
Explains Fitts's Law: bigger targets and proximity boost speed and accuracy in interfaces.
Shows how choice load and memory limits shape flow, via Hick's and Miller's laws and chunking.
Describes visual grouping, proximity, similarity, and how recognition eases use over recall.
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